VMG 30 Data Glove

Features:

The wireless, Bluetooth, 30 sensor VMG 30™ data glove meets the needs of the virtual reality and animation industry.

Featuring a new streamlined professional design that allows for wireless mobility, the VMG 30™ really delivers!

The VMG 30™ data glove system provides up to 30 high-accuracy joint-angle measurements. It uses bend sensor technology to accurately transform finger and hand motion into real time data with no magnetic interference.

The VMG 30™ can be used in a wide variety of applications including virtual reality, animation, robotics and medical.

The VMG 30™ makes a perfect, wireless, interactive controller with our domes.

Data Gloves

Sensors:

  • Very thin bend sensors: less than 0.35mm thickness.
  • 12 bit ADC sampling for accurate bend detection.
  • 3 Sensors per finger.
  • 4 Abduction sensors.
  • 1 Palm arch sensor.
  • 1 Thumb crossover sensor.
  • 5 Pressure sensors, very thin: less than 0.35 thickness.
  • Complete 9-DOF orientation sensors (roll, pitch and yaw) for hand orientation and wrist orientation; the sensors mount a 3 axis gyroscope, a 3 axis accelerometer and a 3 axis magnetometer

CPU:

  • 32 MHz CPU board, very low power for battery operated data elaboration and transmission.
  • USB connector for wire communication and firmware upgrade.
  • On board Bluetooth module for wireless data communication.
  • High performance Lithium-Polymer Battery for long standing operation (up to 5 hours).
  • On board elaboration of hand and wrist orientation.

Software:

  • Software management for data glove trimming and data sampling.
    Complete SDK for custom software design.
  • Offers an object-oriented model with an accompanying C++ library. Unity driver included.
  • HTC Vive Tracker Puck with Unity and Unreal code included.
  • Provides a general framework for constructing hand-enabled simulations from scratch or for integrating hand-interaction into existing applications.
  • Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams.
  • Supplies an open API for model import and interfacing with third-party visualization software. VRML/Cosmo (SGI Optimizer 1.2) implementation is included.
  • Provides significantly improved overall structure with better run-time integrity and more complete error handling.
  • Supports fast production with real-time data capture using 90 Hz calibrated kinematic output.
    Supplies intuitive, easy-to-use controls through the glove calibration interface. Calibration takes less than one minute – fast and accurate.
    Provides a familiar interface by displaying calibrated sensor data in the MotionBuilder interface, formatted in both hierarchy and constraint formats.

Included:

  • The VMG 30™ includes one data glove, batteries, USB cable, Software / SDK, and Unity and Unreal Plug-In.